Video game voice over
Game voice work involves thousands of short lines, many alternates and consistent character performance across months of recording sessions.
Before you start
- The line count and how lines are organised and named.
- How many takes and emotional variants each line needs.
- The engine’s audio requirements.
What you receive
Named files organised by character and scene, ready for the game’s audio team.
A common mistake
Starting to record before the line list is stable, so lines are re-recorded.
Who takes the job
The studio produces the work; these brands quote, sell and deliver it. Pick the one that matches who you are.
- 092.0 Voiceovers.com Managed voice-over, English and other languages International brands that want one managed studio for English voice-over and the other languages they sell in. voiceovers.com, opens the Voiceovers.com website
- 088.0 Locumedia Spanish voice-over, Spain Companies and agencies in Spain that need a Spanish voice for ads, training or phone systems. locumedia.com, opens the Locumedia website
How it works
- 01
Brief
You tell the studio what the piece is for, who will hear or see it and where it will run.
- 02
Produce
The studio casts, directs and produces it, with native speakers for every language.
- 03
Review
A person checks the result against the brief, and a native speaker reviews each language, before delivery.
Questions
How do you manage hundreds of lines?
With a script sheet that names every line, tracks status and records the takes consistently, so any line can be replaced later.
Related
One project, several markets?
If the work spans several services or languages, talk to the studio directly and we will put the right team on it.
Contact the studio