Video game voice over

Game voice work involves thousands of short lines, many alternates and consistent character performance across months of recording sessions.

Before you start

  • The line count and how lines are organised and named.
  • How many takes and emotional variants each line needs.
  • The engine’s audio requirements.

What you receive

Named files organised by character and scene, ready for the game’s audio team.

A common mistake

Starting to record before the line list is stable, so lines are re-recorded.

How it works

  1. 01

    Brief

    You tell the studio what the piece is for, who will hear or see it and where it will run.

  2. 02

    Produce

    The studio casts, directs and produces it, with native speakers for every language.

  3. 03

    Review

    A person checks the result against the brief, and a native speaker reviews each language, before delivery.

One project, several markets?

If the work spans several services or languages, talk to the studio directly and we will put the right team on it.

Contact the studio
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