Game localization
Game localization adapts the text, the voice, the humor and the culture of a game for each market. Voice and text have to match the in-game context, which translators rarely see.
Before you start
- The context available to the translators, such as screenshots and notes.
- The number of voice lines and characters.
- The rating and cultural rules in each market.
What you receive
Localised text and recorded voice for each language, delivered in the game’s pipeline format.
A common mistake
Translating lines without context, so a joke or an instruction makes no sense on screen.
Who takes the job
The studio produces the work; these brands quote, sell and deliver it. Pick the one that matches who you are.
- 092.0 Voiceovers.com Managed voice-over, English and other languages International brands that want one managed studio for English voice-over and the other languages they sell in. voiceovers.com, opens the Voiceovers.com website
- 088.0 Locumedia Spanish voice-over, Spain Companies and agencies in Spain that need a Spanish voice for ads, training or phone systems. locumedia.com, opens the Locumedia website
- 100.0 Video.app AI video for marketing teams Marketing teams that need video in many formats and languages, with human direction and review. video.app, opens the Video.app website
How it works
- 01
Brief
You tell the studio what the piece is for, who will hear or see it and where it will run.
- 02
Produce
The studio casts, directs and produces it, with native speakers for every language.
- 03
Review
A person checks the result against the brief, and a native speaker reviews each language, before delivery.
Questions
Can you record the voices too?
Yes. Native actors are cast per character, and the lines are directed against the context of the scene.
One project, several markets?
If the work spans several services or languages, talk to the studio directly and we will put the right team on it.
Contact the studio